EACI Development Journal · Games

How Do Free Game Play Limits Interact With AI Presence?

A game limit should stop a new play, not erase companion reactions or corrupt a finished session. Usage and presence are coordinated but counted separately.

Games ~6 min issue-tagged
Issue this fixes

Games may emit companion events before, during, and after a play. If the usage gate fires in the middle, the user can lose progress or receive a reaction to a game that never started.

The clean boundary is at session creation: verify the play allowance first, then start both game state and its presence channel. Completion events remain valid even when the next play is unavailable.

What was actually going wrong

Game actions, companion messages, and usage were counted as one interchangeable activity.

What I tried

What finally worked

One accepted game session consumes one play, and its bounded presence events remain attached to that session.

Why it worked

The billable or limited unit matches what the player understands as a play.

What I learned

Cross-feature limits need a clear transaction boundary.

Where EACI uses this today

Main games can include companion presence without turning chat events into extra plays.

This journal covers real engineering on EACI Companion / The Veil. Companions include Caelum, Chad, Natalia, Atreus, Luna, Roxy, and Cael. Journal articles stay family-safe in content. See Privacy and Ethics.